About
I'm currently Art Director for Gameplay Environments at Spliced Inc, UK.
I've been working in graphics since 2000 covering most platforms, from web and mobile to current-gen consoles.
I can turn my hand to most art styles and get into your workflow with a minimum of fuss.
- Art direction and Art reviews
- Concepting/Prototyping
- Greybox/blockout
- Modular kit and asset creation
- Pixel-pushing though to sculpting
- Materials
- Final art/Scene dressing, troubleshooting/bugfixing
- Outsourcing
- Mentoring, documentation/tutorials
- Scheduling, team management, performance reviews
Main Tools
- Maya/Blender/3dsMAX
- Substance
- Photoshop
- ZBrush
- Unreal
- JIRA/Miro